Endgame Proposition: Random, Conflicting, Difficult Quests
Hear me out.
What if players/teams who complete all standard quests got access to an "Expert Quest" mode, where their in-game quest (objective) is randomly generated and assigned to them upon spawning in. Some, but not all, could be conflicting / duplicating / complimenting with other players'/teams' objectives.
Examples categories:
- Loot and extract with certain item(s)
- Loot certain area(s)
- Kill certain arcs (could be really challenging not knowing this is your quest before spawning)
- Kill another raider/team and extract with their shield and guns
- Don't let other raiders enter/loot a certain room/area for specific period of time
I'm sure people could come up with a bunch more.
The objectives wouldn't always be directly opposed or related to each other, but occasionally they would and you wouldn't know it until another raider/team starts messing with you, or maybe starts trying to help you.
Anyways that's my best take on how to keep thing fresh, encourage a mix of PvP and PvE, and an element of the unknown in each round.
Cheers
Posted Dec 7, 2025, 11:54 PM UTC