Thanks to the person who designed the whale rescue mission

[Article]

I finished the Visions of Eternity story and was completing various quests to collect XP. I decided to play with Galeshot. While traveling between the islands, I started the quest by talking to an NPC: a mission to rescue a beached whale. I had to simultaneously protect the whale and collect various items. Then, I had to pull the whale back out to sea with ropes. Since I was having a hard time doing it alone, I activated the commander tag, and two nearby players came to help.

I think it's these small, random things we find—things that aren't part of the main story and that tens of thousands of players will never do or notice—that make GW2 great.

After protecting the whale and helping it return to the sea, I stopped. My mind was spinning, wondering what I just did. How did I have more fun than any other game I've played while performing a common quest that perhaps tens of thousands of players have never done?

Congratulations! This is a fantastic DLC.

Posted Dec 8, 2025, 3:33 AM UTC

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