Sack Rng is infuriating
Hades 1 is kind of old now, I have hundreds of hours in the game so it’s nothing new to me and this has probably been said a million times but the Sack rng in Hades 1 haunts me. All this time later and I am still appalled at the decision to leave such a huge luck based rng moment right at the end of every run. I love Hades and Super Giant but what possessed them to make this decision it makes absolutely no sense and it’s not even fun. The Satyr tunnels are cool I have no problem with them at all but why couldn’t we have just had the Satyr tunnels the way they are except the sack is guaranteed to be behind door 2 and you can pick which 2 tunnels you’d like to go down and even do more tunnels after if you want but it will always be behind door 2. That makes so much more sense than the way that it is especially when Hades was/is known as an extremely popular speed running game. I just hopped on Hades 1 for the first time in quite awhile and my first run on got hit with a 5 sack and was reminded of the single biggest and really only problem I have with this otherwise perfect game. The worst part about it is that it adds nothing to the game really it’s just bad and not fun at all and it’s unbelievable to me that it’s forever a part of the game.
Posted Dec 8, 2025, 3:43 AM UTC