Biggest issue with patch is their stance on mandatory and trash mods/affixs

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PoE2 is pretty much everything I look for in a development team. They look at all aspects. Hearing their interview there was only one aspect I really disliked, which some might disagree with me on.

It doesnt seem like they want to get rid of mandatory mods or make any of the inherent. Unless I missed something.

To me the only thing I would wish they would change is making every modifier, socket, etc viable (NOT EQUAL), but viable. Gear affixs are the worst offender as I absolutly hate + to skill levels, movement speed, etc. Sounds like they are getting rid of Rarity, which the majority of the community wants. Although, my friends and I actually love Rarity on gear, but also dont want it to feel mandatory. I like it because it is a trade for risk to reward. .

On the flip side, I think they can be more creative with what things like light radius and some of these other trash mods do.

But all in all I just want all these options to feel more balanced.

My mindset on this also carries over to any currencies/sockets that are not useful. I would rather play a style that adjusts with what i have. Work with what i have, while farming for what i want to me is better than rng farming for the only viable option.

Posted Dec 9, 2025, 8:59 AM UTC

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