Anomaly - Corvette rendering issue

Question

Hello fellow interlopers, now, I am aware of the strain on the multiplayer system/rendering in the Anomaly - since the Corvettes arrived. Especially with some humongous and super detailed Corvette builds. So far, it is what it is, I get it. But I wonder if this is a general issue: Even at very low online player numbers, Corvettes often fail to render at all, or only render partially. As in huge chunks missing etc. Most often I can see the Corvette spots are full (on the teleporters) but the spaces very often sit empty. If I jetpack around in such an "empty" spot, the ship collisions are very often there (and one can get helplessly stuck or even accidentally abducted in such an invisible build), and sometimes the flying around/collisions will then force the ship to render. I am also aware that multiple Corvettes occypy the same spot, but often it seems random if the ship I see (WHEN I see them) is actually the ship on the teleporter name.

I know this is still somewhat early days with the Corvettes and that HG are probably (hopefully) tweaking these rendering challenges. But, am I experiencing something "normal" or is my game running like crap? I am on Xbox X on a very high bandwidth fibre connection (900+ Mbps) so bandwidth my end is no issue at all. I save very often, reload as soon as I notice a stutter etc. and occasionally reinstall the game completely, usually after an update. Just to keep things fresh, you know.

So, what gives? Any input is highly appreciated! Thanks in advance :-)

Posted Dec 9, 2025, 9:49 AM UTC

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