r/ArcRaiders•
newbe5

Quests should grant blueprints

Discussion

Painfully simple, but for some reason it needs to be said (and I'm sure I'm not the first).

We want people to wipe. Embark wants people to wipe. Its an incredibly necessary component of extraction shooters.

A very common reason I see for people not wiping is how rare blueprints are, and not wanting to lose them.

Another very common line is that quests are largely pointless as they don't grant XP, don't gate traders and the rewards are largely trash.

There are ~64 quests in this game. If 1/3 to 1/2 of them granted core blueprints in increasing power, you solve two problems. 1) People will be happier to wipe because they can get most of their core blueprints back, and 2) The quest lines actually have a point to them more than once.

Embark seem to have already acknowledged this a little by changing one of the quests to grant the Hullcracker BP. Let's just go the rest of the way and get it sorted.

There should of course always be rare or exceptional BP's that are find-in-world only, but core ones (such as a lot of guns, attachments, grenades etc.) should be unlocked in this way.

Posted Dec 9, 2025, 9:57 AM UTC

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