MEGS for Foundry v0.7.0 released!
I'm excited to announce the release of MEGS (Mayfair Exponential Gaming System) v0.7.0 for Foundry VTT! This release brings major enhancements to gadget functionality, full Foundry V13 compatibility, and important bug fixes - over 100 files changed in this release.
What's New in v0.7.0
Rewritten Column Shift Logic
A user uncovered a bug in the dice roller's column shift math and that fix turned into a rabbit hole, resulting in the dice roller column shift code being rewritten. I believe I've rounded up and fixed every bug in the prior implementation, but if you see anything you think is squirrelly, send me a note.
Enhanced Gadget System
The biggest visible feature in this release is the completely revamped gadget system:
- Standalone Gadgets: Unowned gadgets can now store skill, power, and trait data that automatically transfers when added to characters. You asked for it, you got it!
- Optional Tabs: Gadgets now support optional Skills, Powers, and Traits tabs (toggle in Settings)
- Powers on Gadgets: Drag-and-drop powers onto unowned gadgets - they convert to real items when added to actors
- Increment/Decrement Controls: Edit mode now includes +/- buttons for quickly adjusting skill and power APs on gadgets
- Linked Gadget Display: Vehicle and location actors now display skills from their linked gadgets (read-only)
Quality of Life Improvements
- Tooltips on Initiative, AV/OV (when HP spent), and column shifts explain the calculations
- Owner dropdown on vehicle/location sheets is now alphabetized
- Settings moved from tab to header button with cog icon on gadgets
- Additional Portuguese language translations (if you are not a native English speaker, would like a version in your native language, and are willing to help with the translation without laughing too much at what I produce with the help of Google Translate, let me know)
Foundry V13 Compatibility
This release is fully compatible with Foundry VTT V13 and addresses several deprecation warnings in preparation for v14.
Installation
Install using this manifest URL:
https://raw.githubusercontent.com/worldsofwondergames/megs/refs/heads/main/system.json
Full Changelog
See the https://github.com/worldsofwondergames/megs/blob/main/CHANGELOG.md for all details.
Next Version
The next step will be the full release: version 1.0.0. Hoping for February 2026, semi-promising March 2026 if life stuff doesn't get in the way too much.
The biggest change here will be a Hero Point calculator for characters, gadgets, etc. As bad as the math for column shifts was, this one is worse. (It doesn't help that it appears none of the existing calculators available online or for download actually agree on the costs of the same character builds.) So, I'll take my best stab.
Second, I believe I have a legally-viable solution to allow users to not have to create the entire structure of Powers, Traits, Modifiers, etc. without impinging on DC's IP. There will probably be some I can't use (the equivalent of an Omni-Gadget, for example, will probably have to have a different name), but I'm hopeful I can have a Foundry module that will fill this need.
Third, the usual host of quality of life enhancements and bug fixes. If you have suggestions, go ahead and let me hear them! This is the current list of issues: https://github.com/worldsofwondergames/megs/issues?q=is%3Aissue%20state%3Aopen%20project%3Aworldsofwondergames%2F5
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Note: This is an unofficial, fan-made implementation of the MEGS system for Foundry VTT.
Posted Dec 10, 2025, 2:56 AM UTC