Forming a Collaborative Roblox Dev Team for Multi-Game Projects (Rev-Share Based)
I’m starting a long-term Roblox development group focused on building multiple polished, repayable, monetizable games. I have 10 years of software engineering and app development experience plus a strong background in project management. I’m new to Roblox specifically, but I’m comfortable with Luau and can build optimized backend systems, tools, and gameplay logic.
The goal is to assemble a consistent, reliable team where each member brings a specialty, we learn from each other, and we collectively build games that have real commercial potential.
What I Need Help With (Scope of Work)
I’m looking for collaborators who can take defined roles and work together as a unified team. Roles needed include:
• Builder / Environment Artist
• Modeler / Asset Creator
• UI / UX Designer for Roblox interfaces
• Animator
• Additional Scripters familiar with Roblox engine quirks
• VFX and sound design (optional but welcome)
The first milestone is a small, fast prototype arena game where we test movement, combat feel, enemy AI, map flow, and round-based progression. After that, we iterate, expand, and move into full production.
Compensation
This is a rev-share collaboration, not a paid commission job. All team members will share revenue from the games we release.
No one is working for someone else for free; the entire point is joint ownership and shared reward.
What I’m Looking For
• Active and reliable contributors
• A portfolio or examples of Roblox-specific work
• People who communicate and collaborate
• No solo-mode vanishers
• Devs who want to grow, build, and actually ship games
If you’re interested, drop your portfolio and what role you want to fill. Let’s build something real together.
Posted Dec 10, 2025, 2:59 AM UTC