Make a game where I juggle a ball in the air with kicks, should I write custom physics?

Question

I want to make a simple game where I need to juggle a ball in the air by kicking it. The ball can fly around and bounce of the screen borders. One axis will be constrained, so that I don't have to care about depth.

Should I write custom physics or just use the unreal builtin physics system?

Posted Dec 11, 2025, 9:30 AM UTC

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