r/gamedev•
forfeitbee

Does it make sense to invest in fine polishing our game?

Question

We really don’t want to play the victim here, but we’re genuinely struggling to make a decision.

Journey to the Void is a roguelite deckbuilder with a stronger strategic twist than most, feeling more like Tetris than any game in the genre. And I know how foolish this sounds to other devs, but… this makes the game fun, like really fun. During Steam Next Fest the players loved it: they spent more time in the demo than the average, left almost only positive reviews, and consistently told us they enjoyed the peculiar strategic feel we were going for.

But getting anyone new to actually play it feels almost impossible. Social media does nothing, creators don’t respond to emails, and festivals keep rejecting our submissions. At this point every additional hour of work feels meaningless.

Sometimes we think we should’ve taken the hint when no publisher picked us up. Maybe we should’ve cut the scope and released earlier. Maybe chasing the self-publishing dream was a mistake.

But here we are: we've finished the development, but with a lot of polishing left to do. Do we push to the end anyway? Or should we just move on and start something new, maybe more streamer-friendly?

We’d really appreciate hearing from devs who’ve been through this. What would you do in our position?

TL;DR: Players loved our roguelite deckbuilder during Next Fest, but we can’t get new people to try it. Marketing, creators, and festivals aren’t working. Should we spend even more time polishing it or move on?

Posted Dec 11, 2025, 9:49 AM UTC

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