Some Things and a Bug every Gunslinger (I mean the Controll Setting) should know about and a Plead for Crytek to fix it.

BUGS :snoo_facepalm:

Something I noticed, not every Gunslinger knowing or at least implementing, when dealing with AI while PvP is going on (Mostly my Friends but also when spectating other ppl), is to hold the Weapon switch Button (I think its base setting is on "Q") to lower their Weapon so you can use Meele attacks faster. Otherwise your Hunter will allways put the weapon back in Position for Hipfirering, which are Animations you cant cancel out of or simply skip by buffering several Meele Attacks consecutive!
Some Time ago you would have also had to do this when using throing Axes to meele stuff but Crytek made the lowered Animation (faster Meeles) the base Version so at least there is no Issue any more.
However this is still a Bother when using Meele Attachments on Weapons or when using a 3 Slot Weapon handle to 4shot Immolators which sometimes gets even more frustrating with the Bug I regulary run into.

So this Bug is realy easy to consitantly recreate: when charging a heavy Meele Attack, while in Hipfire Stance and then letting go whenever, while the attack animation plays you have to start holding the weapon switch Button (with the intent for the next Attacks to be faster like I mentioned above) and then still mid Animation to Buffer the next Meele Attack (Charged or not this time it doesnt matter).
Two Things will then happen:

  1. You won´t Put your Weapon in the Lower stance so you will get the slower attackspeed
  2. When you finally let go of the weapon switch Button, you can hold it pretty much as long as you want, your Hunter will still perform the taped version of that Button, resulting in a Weapon switch, which can also cancel other Meele Atacks.

Important: This is only my "Tutorial" to recreate it, it can also just happen when you hold that Button and then Charge a Heavy before your Hunter actualy putts it down (so this can happen when you try to do both things at once).

This can be incredibly Frustrating so I try to make sure to allways lower my stance before I actualy engage AI. However Immolators are sometimes too fast to react with this slow setup.
Often times you have to gamble.

  1. When not lowering the Stance you can´t stunn lock the Immo so it might hit you, which then might result in you getting aim punched and missing the next attack, allowing him to hitt you even more and often you have to heal after because he can quickly deal 50 dmmg that way.

  2. When hurrying to much you might switch weapons unintentionaly in worst case canceling your attack so he gets Attacks off again, also now you have your pistol in hand which tackes more hits to kill it.

  3. Making sure to put your weapon lowered without triggering all that weapon switch/attack cancel nonsense sometimes requires 0,5-1 seconds and he might again hit you for it.

So Imo the easiest Fix to prevent all this would be to give us the Option to put that Stance Change on its own Button (Make it similar to how you can let Vault/Jump be on one Button or splitt it up if u want). Another Fix or QOL change would be to enable Buffering Meele attacks so that they skip the Hip fire stance so only the first Attack is slower.

Thank you for your Time, this got longer than I wanted it to be but this bugged me out for quite some Time and I wanted to explain the Bug as detailed as possible and to also lay out why it actualy is a relevant Gameplay bother atm (and has been so for quite some time).

Btw I can´t make Polls but if somebody would be so kind I´d be interested how many ppl are using the Gunslinger controlls over the Huter controlls and vice versa.

Posted Dec 23, 2025, 11:04 PM UTC

73
Loading comments…