"Optimizing Your games in GameMaker: Studio"
Hey fellow GMers,
The latest Game Maker Tech Blog is about optimization:
http://www.yoyogames.com/tech_blog/30
I was curious, do you guys do these? Especially curious about mobile games, as I have a few performance issues there myself.
Which ones are most important? Is the surface scaling one good? How much of a difference does it make? I've read about that before and I must say that I'm a little bit disappointed that the default drawing in Game Maker can't do that optimization by itself. I jumped onto game maker from Java to get away from the technical stuff ;)
Posted Nov 5, 2013, 7:30 AM UTC · edited
Some good ones in there I haven't tried before, for me however the most important thing was sound quality when working with mobile devices. I had been working on a game for some time and every time I tested it on my Droid it got more and more laggy. I went through and optimized a ton and had, what I thought, was a very clean game, but it still lagged. Then I wen through all the music and sound effects and basically cut their quality in half. The game ran much smoother and the change in the quality couldn't even be detected.