Issues with making an object spawn on top of an enemy when they're killed
I'm kinda new to Forge, so this has had me pulling my hair out for the past hour or so. I'm trying to make a generic power seed spawn on the location of where an enemy dies. This is what I've been using so far (there's some stuff off-screen for debugging).
When using the "killed unit position" pip for the position of the object, the power seed spawns beneath the world's killbox, making the seed unreachable. Is there something I'm missing? Is there a way to fix/rewrite this?
Posted Dec 29, 2025, 3:02 AM UTC
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