Battlefield 6s factions suck

Discussion

Battlefield 6 features 2 fighting forces. NATO, and Pax Armata. the issues with these "factions" is it makes them, and the rest of the lore, seem watered down compared to previous titles. NATO is basically just the US Military, since half the maps are in the US and NATOs vehicles are all US produced. Having egypt and the UK be mere skins doesnt really justify calling the whole faction NATO. I believe pax armata actually does this better since their vehicles come from all over the world. But then they get labeled as a PMC which just brings them down to NATOs level of depth all over again. And I get the idea of using a PMC was so they couldn't point fingers at any specific countries, but that idea falls flat when they just state which countries align with pax armata anyways. Pax Armata should have just been an inverse to NATO that also features subgroups of certain countries militaries just like NATO does, instead of them all being some obscure Military dude with an accent. Make the Espada Patrol guys wear Spanish Military uniforms etc. 2 solutions could've been to either 1) split NATO and Pax up into map dependant teams, just like Battlefield 1, and each team will feature that countries specific vehicles just like battlefield 2 or 4. This however either limits the versatility of skins, or would render the whole idea redundant depending how it was handled. solution 2) is to keep Pax and NATO as their own teams but make the subfactions within them mainly speak their native language. And mix up NATOs vehicle selection a little bit to make them reflect the fact that NATO is multiple countries and not just the US.

I know none of this will get implemented but ive been thinking about this for a while and im curious if anyone else thinks the same because I find the factions and thus the entire setting seriously shallow.

Posted Dec 29, 2025, 3:14 AM UTC

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