Murder Drones: Casting Shells ----- Health and healing system.

WIP

This is my 6th post about my MD game idea Casting Shells and WOW this time it's about an actual GAME mechanic for a GAME absolutely mad! Anyways this is gonna be about your health and healing.

Now one thing to note is that on my very first post of all this I mentioned how I wasn't sure if I wanted this to be a 3d first-person game or a pixel kinda game like Deltaune with the same somewhat top-down camera angle as Deltarune, (personally I like seeing it as a 3d first-person game) but the point is the hud and how info is given to the player will be the same no matter what styles. K let's get started.

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How the hud looks:

I should explain what the hud looks like first, the hud is meant to simulate what we see every time we got a POV shot of one of the characters in the show. Which we get a lot of actually, never realized we get a lot of POV shots for characters in this show until doing research for this.

The only change is that the whole screen won't be tinted the color of the characters eyes, as seeing the whole game as a shade of purple through Uzi would be kinda annoying. So only the sides of the screen will have the shade of color as well as any info on the hud and texts matching the color of who you're playing.

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How damage to your health is shown:

The reason why it was important to explain the hud is cuz the damage to the hud is how you can tell how much health you have. Instead of just having a simple health bar, your hud will start forming cracks and other damages which gets worse and worse the more health you lose. Any info on your hud like ammo count and the such will glitch and flicker making it harder to read.

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How healing works:

As shown in the show Uzi, N and V have self-repairing systems. So, health will just heal over time but leaving it like that would be boring, so I took a bit of creative liberties here. In episode 2 J took too much damage to be able to repair herself and thus the Solver took over to start collection resources to try and repair J's body.

So, it will kinda be like that here. There will be a percentage showing how much resources you have, if you lost health but no longer in the process of losing any more health than after a few seconds you'll start using some of your resources to heal. With the percentage meter going down as it uses up your resources. Once the meter hits 0 then you'll no longer be able to heal.

You can collect more resources by salvaging from the remains of drones or searching for scraps around the area.

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Being infected with the Metalix:

Now I already explained what the Metalix was before, but in case you haven't read that post a very fast summary: Metalix is a living liquid metal that infects other drones and turns them into melted abominations which they can do just by touching their victims.

Uzi, N and V are not resistant to the Metalix infection and will slowly start getting infected by it should they be physically touched by infected drones. Usually by physical attacks. Much like being damages normally, signs of how infected you are is visually shown on your hud.

The more infected you become the more the Metalix will start becoming more and more visible around the corners of your screen and will slowly spread out from the corners slightly hampering your vision. You will also suffer debuffs like taking more damage and healing being less effective. Once your screen is nearly covered completely by the Metalix it's a game over.

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How to cure yourself from Metalix infection.

You are able to cure yourself from the Metalix by using two items called 'Burn Away' and 'SUPER Burn Away!' items the characters can eat which temporarily heats up their systems which will eliminate the Metalix infecting them. There are two versions, the normal Burn Away! which only cures you a little bit and may take more than one in order to cure yourself fully and SUPER Burn Away! which will cure you to the max. But the ladder is much harder to find and are a lot more expensive in shops than the former.

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Aight that's all for now, I think. Up next I might explain how shops and upgrades work. However, those systems are heavily tied to an original character of mine for this game. So, I might create a post explaining said character first.

I have a lot of original characters created for this game. And whenever I talk about them, I'll probably still use the WIP flair since there doesn't seem to be a flair for OC's or OC concepts here.

Anywho ta ta!

Posted Dec 29, 2025, 6:37 PM UTC

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