I’m making Texplore — a roguelite mining/exploration game where you drill deep, fight for loot, and build a rocket to reach new worlds (Steam demo up, Early Access planned)

Hey r/IndieGaming — I’m Dustin, solo/indie dev on Texplore.

https://preview.redd.it/pnqlzzrx57ag1.png?width=681&format=png&auto=webp&s=604610979420cc4cb51a5a9da5eda978daa20f60

It’s a run-based 2D sci‑fi mining game: you drop in with a drill + a jetpack, dig as deep as you dare, fight enemies for XP, and turn your progress into upgrades so the next run goes further.

What you do in Texplore:

  • Drill and explore procedurally generated caves (new layouts, resources, enemies, and boss locations each run)
  • Manage jetpack fuel + health — running out of fuel can strand you underground
  • Mine resources and track them in your inventory
  • Earn coins through achievements and spend them in the Shop on essentials like:
  • Health / fuel refills
  • Weapons + weapon upgrades
  • Per-run upgrades to survivability and mobility
  • Kill enemies for XP, then spend XP at the Lucky Roll Building to gamble for strong run-specific RNG upgrades (Common → Legendary; things like fog reduction, health on kill, damage boosts, etc.)
  • Build permanent power between runs via Skill Points in a Skill Tree (carry over to future runs)
  • Unlock buildings, including:
  • Autominer (mines resources for you; upgrade tier/speed)
  • Factory (convert mined resources into rocket parts)
  • Launchpad (deposit 50 rocket parts to launch and travel to a new world with new resources/enemies/achievements)
  • Hunt a world boss (1 boss per world, randomly placed each run) for big rewards

I’m releasing on Steam with a demo live right now, and the plan is to go into Early Access. I’m genuinely looking forward to using Early Access to balance the game and keep expanding it with new items, worlds, enemies, and whatever players think is actually worth adding.

If you try it, tell me what you’d want next: more mining tools, build options, combat variety, progression tuning, or new world goals.

Posted Dec 29, 2025, 7:46 PM UTC

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