Very fast paced battle royal game with realistic deaths and weaponry being determined by the map.

Advanced Idea

This game would have everyone be realistically fragile with locational health, so if you get shot in the arm, you won't be able to swing a weapon as hard and you'll have more recoil from firing, if you get shot in the legs, you might have to crawl around, etc. To balance this out somewhat, most weapons across all maps are melee (unless you throw them, but then you need a new weapon).

Maps would have destructible environments. Some ideas I had were a small European mountain village just before WWI, with weapons on this map being gardening tools and only a few guns with limited ammo. Or a restaurant serving as a mafia front, entirely indoors, corridors and back rooms with hidden guns, with kitchen knives, cutlery and chairs being the main weapons. Another couple of ideas I had were a soviet bunker during the cold war, a construction site of a high-rise and a pirate ship. I also had the idea of making one map that is a military outpost to allow for as much chaos as possible with abundant firearms, grenades and a few rocket launchers.

With people going down realistically and maps being relatively small, the game would be fast paced and challenging. Each map would have it's own meta and randomization of certain spots having powerful weapons, combined with the limited ammo, should keep it balanced.

Posted Dec 29, 2025, 7:55 PM UTC

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