r/hammer•
tamablesnow

My map does not work

Unsolved

** Executing...

** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"

** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "d:\quill\porno\jiozui"

16 threads

materialPath: D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials

Loading d:\quill\porno\jiozui.vmf

Patching WVT material: maps/jiozui/gm_construct/grass_13_wvt_patch

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...

Merged 162 detail faces...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing d:\quill\porno\jiozui.prt...

Building visibility clusters...

done (0)

Creating default LDR cubemaps for env_cubemap using skybox materials:

skybox/sky_day02_01_hdr*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

*** Error: Skybox vtf files for skybox/sky_day02_01_hdr weren't compiled with the same size texture and/or same flags!

Can't load skybox file skybox/sky_day02_01_hdr to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (81028 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 101 texinfos to 71

Reduced 24 texdatas to 22 (596 bytes to 552)

Writing d:\quill\porno\jiozui.bsp

0 seconds elapsed

Valve Software - vbsp.exe (Dec 9 2025) - Garry's Mod Edition

** Executing...

** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"

** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "d:\quill\porno\jiozui"

Valve Software - vvis.exe (Dec 9 2025) - Garry's Mod Edition

16 threads

reading d:\quill\porno\jiozui.bsp

reading d:\quill\porno\jiozui.prt

65 portalclusters

113 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)

PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)

Optimized: 0 visible clusters (0.00%)

Total clusters visible: 1473

Average clusters visible: 22

Building PAS...

Average clusters audible: 50

visdatasize:1624 compressed from 2080

writing d:\quill\porno\jiozui.bsp

0 seconds elapsed

** Executing...

** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"

** Parameters: -both -final -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "d:\quill\porno\jiozui"

Valve Software - vrad.exe SSE (Dec 9 2025) - Garry's Mod Edition

Valve Radiosity Simulator

Compiling Standard Dynamic Range (SDR) lighting

16 threads

[Reading texlights from 'lights.rad']

[51 texlights parsed from 'lights.rad']

Loading d:\quill\porno\jiozui.bsp

Setting up ray-trace acceleration structure... Done (0.04 seconds)

sun extent from map=0.043619

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)

transfers 182220395, max 1610

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Build Patch/Sample Hash Table(s).....Done<0.1453 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)

Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 2/4096 96/196608 ( 0.0%)

brushes 237/65535 2844/786420 ( 0.4%)

brushsides 1460/655350 11680/5242800 ( 0.2%)

planes 488/65536 9760/1310720 ( 0.7%)

vertexes 5195/65536 62340/786432 ( 7.9%)

nodes 257/65536 8224/2097152 ( 0.4%)

texinfos 71/16384 5112/1179648 ( 0.4%)

texdata 22/8192 704/262144 ( 0.3%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_multiblend 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 3987/65536 223272/3670016 ( 6.1%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 476/65536 26656/3670016 ( 0.7%)

leaves 260/65536 8320/2097152 ( 0.4%)

leaffaces 4610/65536 9220/131072 ( 7.0%)

leafbrushes 416/65536 832/131072 ( 0.6%)

areas 2/1024 16/8192 ( 0.2%)

surfedges 20207/512000 80828/2048000 ( 3.9%)

edges 11118/256000 44472/1024000 ( 4.3%)

LDR worldlights 10/8192 880/720896 ( 0.1%)

HDR worldlights 0/8192 0/720896 ( 0.0%)

leafwaterdata 0/32768 0/393216 ( 0.0%)

waterstrips 476/32768 4760/327680 ( 1.5%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 6951/65536 13902/131072 (10.6%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/8192 0/2883584 ( 0.0%)

LDR lightdata [variable] 23747176/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 1624/16777216 ( 0.0%)

entdata [variable] 11813/4194304 ( 0.3%)

LDR ambient table 260/65536 1040/262144 ( 0.4%)

HDR ambient table 260/65536 1040/262144 ( 0.4%)

LDR leaf ambient 694/65536 19432/1835008 ( 1.1%)

HDR leaf ambient 260/65536 7280/1835008 ( 0.4%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 12/0 ( 0.0%)

static props [variable] 862/0 ( 0.0%)

static prop count 8/16384 0/0 ( 0.0%)

pakfile [variable] 25257/0 ( 0.0%)

physics [variable] 81028/4194304 ( 1.9%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 10343

Writing d:\quill\porno\jiozui.bsp

43 seconds elapsed

Valve Software - vrad.exe SSE (Dec 9 2025) - Garry's Mod Edition

Valve Radiosity Simulator

Compiling High Dynamic Range (HDR) lighting

16 threads

[Reading texlights from 'lights.rad']

[51 texlights parsed from 'lights.rad']

Loading d:\quill\porno\jiozui.bsp

Setting up ray-trace acceleration structure... Done (0.05 seconds)

sun extent from map=0.043619

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (32)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)

transfers 182220395, max 1610

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Build Patch/Sample Hash Table(s).....Done<0.2005 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)

Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 2/4096 96/196608 ( 0.0%)

brushes 237/65535 2844/786420 ( 0.4%)

brushsides 1460/655350 11680/5242800 ( 0.2%)

planes 488/65536 9760/1310720 ( 0.7%)

vertexes 5195/65536 62340/786432 ( 7.9%)

nodes 257/65536 8224/2097152 ( 0.4%)

texinfos 71/16384 5112/1179648 ( 0.4%)

texdata 22/8192 704/262144 ( 0.3%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_multiblend 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 3987/65536 223272/3670016 ( 6.1%)

hdr faces 3987/65536 223272/3670016 ( 6.1%)

origfaces 476/65536 26656/3670016 ( 0.7%)

leaves 260/65536 8320/2097152 ( 0.4%)

leaffaces 4610/65536 9220/131072 ( 7.0%)

leafbrushes 416/65536 832/131072 ( 0.6%)

areas 2/1024 16/8192 ( 0.2%)

surfedges 20207/512000 80828/2048000 ( 3.9%)

edges 11118/256000 44472/1024000 ( 4.3%)

LDR worldlights 10/8192 880/720896 ( 0.1%)

HDR worldlights 10/8192 880/720896 ( 0.1%)

leafwaterdata 0/32768 0/393216 ( 0.0%)

waterstrips 476/32768 4760/327680 ( 1.5%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 6951/65536 13902/131072 (10.6%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/8192 0/2883584 ( 0.0%)

LDR lightdata [variable] 23747176/0 ( 0.0%)

HDR lightdata [variable] 23747176/0 ( 0.0%)

visdata [variable] 1624/16777216 ( 0.0%)

entdata [variable] 11813/4194304 ( 0.3%)

LDR ambient table 260/65536 1040/262144 ( 0.4%)

HDR ambient table 260/65536 1040/262144 ( 0.4%)

LDR leaf ambient 694/65536 19432/1835008 ( 1.1%)

HDR leaf ambient 713/65536 19964/1835008 ( 1.1%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 12/0 ( 0.0%)

static props [variable] 862/0 ( 0.0%)

static prop count 8/16384 0/0 ( 0.0%)

pakfile [variable] 25257/0 ( 0.0%)

physics [variable] 81028/4194304 ( 1.9%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 10343

Writing d:\quill\porno\jiozui.bsp

***** OUT OF MEMORY! attempted allocation size: 134217728 ****

** Executing...

** Command: Copy File

** Parameters: "d:\quill\porno\jiozui.bsp" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\jiozui.bsp"

Posted Dec 29, 2025, 7:56 PM UTC

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