My map does not work
** Executing...
** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "d:\quill\porno\jiozui"
16 threads
materialPath: D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading d:\quill\porno\jiozui.vmf
Patching WVT material: maps/jiozui/gm_construct/grass_13_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 162 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\quill\porno\jiozui.prt...
Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
*** Error: Skybox vtf files for skybox/sky_day02_01_hdr weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_day02_01_hdr to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (81028 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 101 texinfos to 71
Reduced 24 texdatas to 22 (596 bytes to 552)
Writing d:\quill\porno\jiozui.bsp
0 seconds elapsed
Valve Software - vbsp.exe (Dec 9 2025) - Garry's Mod Edition
** Executing...
** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "d:\quill\porno\jiozui"
Valve Software - vvis.exe (Dec 9 2025) - Garry's Mod Edition
16 threads
reading d:\quill\porno\jiozui.bsp
reading d:\quill\porno\jiozui.prt
65 portalclusters
113 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1473
Average clusters visible: 22
Building PAS...
Average clusters audible: 50
visdatasize:1624 compressed from 2080
writing d:\quill\porno\jiozui.bsp
0 seconds elapsed
** Executing...
** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "d:\quill\porno\jiozui"
Valve Software - vrad.exe SSE (Dec 9 2025) - Garry's Mod Edition
Valve Radiosity Simulator
Compiling Standard Dynamic Range (SDR) lighting
16 threads
[Reading texlights from 'lights.rad']
[51 texlights parsed from 'lights.rad']
Loading d:\quill\porno\jiozui.bsp
Setting up ray-trace acceleration structure... Done (0.04 seconds)
sun extent from map=0.043619
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 182220395, max 1610
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.1453 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/4096 96/196608 ( 0.0%)
brushes 237/65535 2844/786420 ( 0.4%)
brushsides 1460/655350 11680/5242800 ( 0.2%)
planes 488/65536 9760/1310720 ( 0.7%)
vertexes 5195/65536 62340/786432 ( 7.9%)
nodes 257/65536 8224/2097152 ( 0.4%)
texinfos 71/16384 5112/1179648 ( 0.4%)
texdata 22/8192 704/262144 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3987/65536 223272/3670016 ( 6.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 476/65536 26656/3670016 ( 0.7%)
leaves 260/65536 8320/2097152 ( 0.4%)
leaffaces 4610/65536 9220/131072 ( 7.0%)
leafbrushes 416/65536 832/131072 ( 0.6%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 20207/512000 80828/2048000 ( 3.9%)
edges 11118/256000 44472/1024000 ( 4.3%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 476/32768 4760/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6951/65536 13902/131072 (10.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/8192 0/2883584 ( 0.0%)
LDR lightdata [variable] 23747176/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1624/16777216 ( 0.0%)
entdata [variable] 11813/4194304 ( 0.3%)
LDR ambient table 260/65536 1040/262144 ( 0.4%)
HDR ambient table 260/65536 1040/262144 ( 0.4%)
LDR leaf ambient 694/65536 19432/1835008 ( 1.1%)
HDR leaf ambient 260/65536 7280/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 12/0 ( 0.0%)
static props [variable] 862/0 ( 0.0%)
static prop count 8/16384 0/0 ( 0.0%)
pakfile [variable] 25257/0 ( 0.0%)
physics [variable] 81028/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 10343
Writing d:\quill\porno\jiozui.bsp
43 seconds elapsed
Valve Software - vrad.exe SSE (Dec 9 2025) - Garry's Mod Edition
Valve Radiosity Simulator
Compiling High Dynamic Range (HDR) lighting
16 threads
[Reading texlights from 'lights.rad']
[51 texlights parsed from 'lights.rad']
Loading d:\quill\porno\jiozui.bsp
Setting up ray-trace acceleration structure... Done (0.05 seconds)
sun extent from map=0.043619
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (32)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 182220395, max 1610
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.2005 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/4096 96/196608 ( 0.0%)
brushes 237/65535 2844/786420 ( 0.4%)
brushsides 1460/655350 11680/5242800 ( 0.2%)
planes 488/65536 9760/1310720 ( 0.7%)
vertexes 5195/65536 62340/786432 ( 7.9%)
nodes 257/65536 8224/2097152 ( 0.4%)
texinfos 71/16384 5112/1179648 ( 0.4%)
texdata 22/8192 704/262144 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3987/65536 223272/3670016 ( 6.1%)
hdr faces 3987/65536 223272/3670016 ( 6.1%)
origfaces 476/65536 26656/3670016 ( 0.7%)
leaves 260/65536 8320/2097152 ( 0.4%)
leaffaces 4610/65536 9220/131072 ( 7.0%)
leafbrushes 416/65536 832/131072 ( 0.6%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 20207/512000 80828/2048000 ( 3.9%)
edges 11118/256000 44472/1024000 ( 4.3%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 10/8192 880/720896 ( 0.1%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 476/32768 4760/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6951/65536 13902/131072 (10.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/8192 0/2883584 ( 0.0%)
LDR lightdata [variable] 23747176/0 ( 0.0%)
HDR lightdata [variable] 23747176/0 ( 0.0%)
visdata [variable] 1624/16777216 ( 0.0%)
entdata [variable] 11813/4194304 ( 0.3%)
LDR ambient table 260/65536 1040/262144 ( 0.4%)
HDR ambient table 260/65536 1040/262144 ( 0.4%)
LDR leaf ambient 694/65536 19432/1835008 ( 1.1%)
HDR leaf ambient 713/65536 19964/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 12/0 ( 0.0%)
static props [variable] 862/0 ( 0.0%)
static prop count 8/16384 0/0 ( 0.0%)
pakfile [variable] 25257/0 ( 0.0%)
physics [variable] 81028/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 10343
Writing d:\quill\porno\jiozui.bsp
***** OUT OF MEMORY! attempted allocation size: 134217728 ****
** Executing...
** Command: Copy File
** Parameters: "d:\quill\porno\jiozui.bsp" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\jiozui.bsp"
Posted Dec 29, 2025, 7:56 PM UTC