Noisemakers please! I'd love more ways to manipulate the factions to fight each other!

Scientific Suggestions 🔬

This game takes a lot of inspiration from Half-Life. And one of my favorite parts was getting soldiers, aliens, and security to fight each other.

In Alien Isolation, hostile humans eventually become common and the Noisemaker became a key part of my kit. It was so satisfying to toss a noisemaker into a hiding group of humans and watch the alien wipe them out while I sneak by.

This game has that element of using factions against each other, too, but it feels somewhat outside the player's control. Sure, I could aggro one faction by jumping out in front of them and then run away leading them to another faction, but this isn't a safe (or hugely satisfying) method. I'm a scientist, not bait!

I wish there were noisemakers in this game. Or bait of some kind. Or environmental noisemakers I could trigger.

It's especially frustrating when an alien and a soldier are right around the corner from each other so I have to sprint past then to make them fight and end up getting killed because they both prioritized me. Let me cut a rope and make a crate fall with a SMASH so they both come investigate. Let me craft and throw a noisemaker. Just let me throw a vodka bottle (hey that's reminiscent of another Half Life game).

And I know you can throw stuff and they'll react to it, but their hearing range is just too tiny so it's functionally useless. What if their hearing range was based on the loudness of the object you threw?

I think in a game that had almost everything this is a big thing I feel myself wanting in each playthrough. Especially when I go back and play Half-Life or Alien Isolation again.

Posted Jan 3, 2026, 7:54 PM UTC

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