Event rewards generally suck, but could be improved easily

Discussion

Pretty much all events reward a pitiful amount of char/weapon exp, SLCs, and not even enough carmines to +5 a gold wedge. The SLCs mitigate how much we spam exploration by 5-10 min depending if it's a 10 or a 20 reward when we get them at least, but they're still pitifully low.

Basically, there are only ever 2 main targets I'm looking for in these events: Twilight Treads and Character Track Shift Modules. If the event doesn't include those, then it is a very skippable event.

But this is an easily mitigated issue in a few ways:

  1. Add cosmetics to the events, not even just character/weapon cosmetics, but things like titles, avatar icons, borders, etc.

  2. Instead of rewarding a pittance of everything, hard focus on and reward a large amount of one thing while still maintaining a capstone reward of the Twilight Tread or a decent cosmetic at the end. And by large amount, I mean enough to meaningfully upgrade whatever system the event is rewarding to at least 1 cap. (For example, getting a char enough exp to go from 1-80, or enough carmines to upgrade 1 gold wedge to +10)

  3. Add weekly end of week events that increase the reward amount of one of the commissions by a percentage. Put this on a rotation. Just start with Coins in Excavation and go down the list week after week.

  4. Events shouldn't be more tedious to do than the afk grinding we are already doing.

Posted Jan 7, 2026, 2:56 PM UTC

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