Stella Montis is pretty flawed as a map

Discussion

On the surface, Stella Montis is a map littered with high quality loot, which is balanced out by the fact its cqc nature and smaller than average size leads to more player encounters, meaning you could die and lose your gear much more likely than other maps. On paper it's a good design, but due to other factors surrounding the game, it quickly falls apart.

Firstly being the free loadout. There are 2 main issues with them, mainly being they risk nothing, and have not enough meds on them. First issue is fairly self explanatory, none of their gear comes from their stash, so they can play hyper aggressive since they aren't risking their stash.

Second one is a bit more complicated. Stella, being a very small map, heavily encourages third parties as gunshots cover a larger percentage of the map compared to other maps. The issue lies with multiple third parties being exclusively free kits.

Free kits spawn with 2 bandages and 1 shield recharger. This seems fine, they shouldn't be given good equipment since they risk nothing. However the issues arise after they fight another team and die.

Now the other team utilised a chunk of their medical supplies to kill the team of free loadouts, only to not be able to recoup their losses due to how easy it is to burn through 2 bandages and 1 shield recharger, leaving on average, a single bandage on the dead body.

Combine this with the aforementioned third parties and you can see that Stella Montis is a map that cannot sustain a team for more than a few fights before they are completely drained of medical supplies, thus losing, not due to being outplayed, but due to being starved of meds.

I'm not gonna mention how you can just bypass any pvp on the map by manipulating the matchmaking, that's pretty self explanatory. But the lack of meds on free loadouts is an issue that needs solving, at least on Stella.

Posted Jan 7, 2026, 2:57 PM UTC

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