[Island contest] Amber Island

Suggestion

https://preview.redd.it/e1nbgoftzxbg1.png?width=827&format=png&auto=webp&s=4db44881d59006e49b23c29749063a5c65ff4f65

Amber island is an island with a massive tree in the center containing a new resource: Amber. The tree itself is sentient and would be a new mid level boss named Arborosia.

Let’s start with what amber is. One of my wishes in runescape is for every skill to have a use. Firemaking sadly currently does not have a use beyond level 50. Amber would be a first step to a solution for this. It can be combined with logs and potions to make incense, an alternative to potions with slightly stronger effects. As a trade off it only has 2 doses instead of 4.

Amber could be used to create the following incenses:

IngredientsEffect
1 amber, 1 maple log, 1 dose of superantipoisonCures poison and provides immunity for 12 minutes.
2 amber, 1 yew log, 1 dose of goading potionThe effects of a goading potion for 12 minutes or the inverse effect for 6 minutes.
2 amber, 1 magic log, 1 dose of magic potionIncreases the magic level of the user by 1 + 10% of the users magic level.
3 amber, 1 redwood log, 1 dose of super combat potionThe effects of a divine super combat potion for 8 minutes instead of 5

The incense itself requires the firemaking level of the log to burn.

Amber can be obtained by two methods: mining the amber nodes with 52 mining on Amber island or as a drop from the new boss. The swampy region around the mining spots is infested with Amber tarlings, a variant to the Tar monsters of fossil island.

https://preview.redd.it/uenx3fuzzxbg1.png?width=3840&format=png&auto=webp&s=a696578289f549cf4fce33f3c14314116987221d

https://preview.redd.it/d7hcj4oyzxbg1.png?width=3840&format=png&auto=webp&s=bf98000c035c5cef62569aa037b11daf201db88a

Arborosia is a boss that does not move, like Duke Sucellus. The boss’ main attack is a mess of roots that travels from him to the player and is either red, green or blue. The player can pray the correct overhead prayer against it.

after 3 attacks it does one of two special attacks. 

  • It summons 4 of its main attacks to attack the player at once form each cardinal direction offset by 2 ticks
  • Spikes grow over ⅓ of the arena which will shoot up and hit everyone in that part for huge damage after 6 ticks. After 3 ticks it also grows these spikes in an adjacent section, thus forcing the player to move to a new section twice in quick succession, a bit like the Akkha circle

Drops:

  • Hoop snake boots: Tar monsters are not aggressive to you. The boots have the same stats as swampbark boots, but also give a +3 bonus to range and range defence.
  • Firestarter ring: A magic ring that gives +12 magic attack and +.5% magic damage that is upped to 2% magic damage if using fire spells. Thus making it equal to the seers ring (i) in most cases without the defense, but better when using fire spells.
  • Also drops amber itself

Posted Jan 7, 2026, 3:09 PM UTC

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