FFDND: Vivosaur suggestions
As im working through ver. 2 of the fossilary with the new stat reworks. I want to make the game more balanced as is, and I want to hear suggestions from the community what you would do to make certain vivosaurs more fun than useless, so everyone is fun.
So far, ive only included the Link ability with Amargo, and Zino isnt crutched with negative support effects anymore since theyre not in the game. I'd love to hear what you guys think!
Posted Jan 8, 2026, 11:55 PM UTC
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