Seriously, how much warning and outplay-window is needed for Jeff’s ultimate?
I don’t play Jeff in comp because its an invitation for your entire team to throw because of his current state. For the record, I’m Celestial II and flex but my main characters are Luna, Invis, Angela, Iron Man and Punisher.
I play Jeff in quick play because at least there it‘s (usually) not a blame fest.
But I can’t get over the giant window of opportunity to counter Jeff’s ult. You have:
- A sound notification when it begins
- A sound + visual notification when it’s about to suck you up (with a period of time for you to get out)
- A sound + visual notification someone has been swallowed (Jeff is still during this - perfect opportunity for Namor/Magneto/Iron Man etc ult)
- If you don’t hit him then (unlikely), you can always just kill him as he swims away (quite easy)
Are we in agreement this is just a bit much?
Posted Jan 11, 2026, 8:05 PM UTC