Making terminal-like (TUI) UI in Godot?
Inspired by TUI aesthetics and especially Cogmind, I wonder how to replicate it in godot. I am thinking about 2 ways, using control nodes and just trying to fake it with styles or maybe a custom solution with TileMap with required symbols from monospace font as tiles. Any tips?
Posted Jan 15, 2026, 5:29 AM UTC
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