Last-Minute Theorycraft: Legendary F!Kris and Mythic Lehran (RD spoilers)

SpoilerNew Hero Idea

A knight of the 7th Platoon, and one of Marth's Royal Guards. Though her name was forgotten by history, her legendary deeds live on in the hearts and minds of her comrades. Appears in Fire Emblem: New Mystery of the Emblem.

BST: 45/48/49/35/27 (Total: 204)

New Skills:

Master’s Sword:

  • 16 might
  • Double Slaying (can’t go below 1)
  • The usual (unconditional +15 Atk/Spd/Def/Res, 25 true damage, 25 true DR, 15 extra true DR when foe’s Special triggers
  • At start of phase, and after unit acts (after Canto, if applicable), inflicts Atk/Spd-7, [Atk Shackle] and [Spd Shackle] on closest foe and foes within 2 spaces of that foe
  • For unit and allies within 3 spaces:
    • Full damage reflection
    • 7 true DR
    • 7 true damage

Dull Close 4

  • Inheritable by any melee unit
  • Inflicts Atk/Spd-4 on foe during combat, and inflicts an additional Atk/Spd-X (X = number of [Bonuses] active on target + 1)
  • Dull
  • True damage and DR = X (min. 7, max. 15) 
  • If foe’s Range = 1: triples the value of X and inflicts Special cooldown count-2 on foe before foe’s first attack during combat

Kris’s Confect:

  • Grants Def/Res+6 and [Bulwark] to unit and allies within 3 spaces at start of phase
    • And also, if unit is within 3 spaces of a support partner (or, if there’s no support partner deployed, ally with highest Atk) at start of phase, grants [Assign Decoy Twin] to unit
  • During combat:
    • Inflicts Atk/Spd/Def/Res-10 on foe
    • Grants Special cooldown count-1 before foe’s first attack during combat
    • Guard
    • NCD
    • Heals 7 HP after combat

Legendary Kris (F!Kris in particular) feels long overdue, and I thought that the January 8% would be a nice place to slot her in. A new Azura alt always means there’s a chance for her right? Getting a Fire legendary this month is a bit odd, but that’s just how the schedule goes. F!Kris in this theorycraft occupies a weird place between a standard godsword and a Near Savior, being the first unit to buff themselves with Assign Decoy. I was considering having her be the next source of Fell Spirit - being Marth’s Shadow and all - but the flavor just didn’t feel right. 

For Dull Close, I had something similar in mind to Archrival where the Special is good on its own, but the advantage gained from its special condition (WTA for Archrival, 1-range foes for Dull Close) makes it specifically stand out. The super-Scowl and the statswing becoming much larger makes any unit with Dull Close really good at disabling 1-range foes in exchange for having generally worse performance than other B skills against 2-range foes; I imagine this skill being best on Near Saviors like Kris here. 

Once a stalwart ally of the Three Heroes, now the architect of the world's destruction. One of the last members of the Heron Tribe, he has lost his ability to cast galdrar. Appears in Fire Emblem: Radiant Dawn.

BST: 43/46/43/15/47 (Total: 194)

New Skills:

Creiddylad:

  • 14 might
  • Slaying
  • At start of turn, grants Atk/Res+6 and [Mantle] to unit and allies within 2 spaces of unit. 
    • [Mantle]: Reduces damage of foe’s first attack(s) during combat by 80%.
  • The usual (Unconditional Atk/Spd/Def/Res+25, 25 true damage, 15 flat DR, extra 15 flat DR when foe’s Special triggers)
  • For unit and allies within 3 spaces:
    • Atk/Spd/Def/Res+10 during combat
    • Tempo (offensive and defensive)
    • Special cooldown count-1 after combat
    • 75% DR on foe’s follow-up attacks

Lehran’s Medallion:

  • Grants Atk/Spd/Res+10 to unit.

  • At start of phase, and after unit moves (after Canto, if applicable):

    • Inflicts Atk/Spd/Def/Res-7, [Null Miracle], and [Foe Penalty Doubler] on closest foe and foes within 3 spaces of that foe
    • Neutralizes 2 [Penalties] on unit and allies within 3 spaces (uses the same priority list as A!Micaiah)
  • Grants the following based on number of [Penalties] inflicted on target or foes within 2 spaces of target:

    • 2 or more: Hardy Bearing
    • 4 or more: Special cooldown count-2 before unit’s first attack
    • 6 or more: Potent 100%
  • If foe within 3 rows or columns of unit triggers an effect that grants an additional action, and unit’s Res > foe’s Res+5, negates that foe’s action. 

Perhaps the most overdue Mythic of all time, Lehran! He’s meant to be a really annoying support unit to fight, what with all the DR he provides to his team via [Mantle], his debuffs, and serving as our first real counter to Galeforce, with solid combat as well. Since Yune was a debuffer, I thought it made sense to make Lehran follow suit, seeing as he’s using her Medallion and all. Dark season doesn’t have that many Galeforcers to worry about, to my knowledge, but it’s an aspect of him that would definitely shine during Chaos season. He’s meant to complement Kris in their MHB (or more accurately, I got the idea for F!Kris as a Near Savior to complement him), with her covering his lack of Close Counter - and of course, Mantle gives L!BK a lot more damage to reflect. 

If we don’t get lehran this year i'm actually going to start trying to call forth the dark god bro

Posted Jan 27, 2026, 1:52 PM UTC

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