combos are hard made me drop the game
I'm a Grandmaster at 700 LP and absolutely love this game, but the combo system is brutally hard and inconsistent. Partial charges are so damn rewarding that you have to master them—you just can't ignore it at high levels.
I started out wanting to main Vi, but electrics killed it for me. Everyone says "you don't need electrics," but the truth is, in high elo, one mistouch and you're toast. No electrics means zero room for creative combo routes.
Switched to Ahri—solid for low GM. Then I pushed myself to learn new routes, and J.H. partial charges made me drop her again.Tried Teemo next, but shrooms were a nightmare.
Finally settled on WW/Jinx to dodge partial charges entirely. Climbed to 700 LP, but I'm not having fun—I'm just grinding safe picks and praying they drop a new champ I can actually enjoy.
Now Caitlyn, and it's the same story.
To everyone saying "you don't need partials/electrics": You're either lying to retain newbies or stuck in low tier. They sold us "simple controls," but execution is elite-level hard and punishingly inconsistent.
Posted Jan 27, 2026, 1:58 PM UTC