Make FFA great again

Discussion

Boy do I love this game, I really do. I play mostly FFA - core and hardcore - and I am in the top 200 of most FFA-wins worldwide. I don't state that to brag, just to show how much I care for and love this mode. I also think Treyarch really cooked with this game.

BUT there are some mayor issues especially in this mode which drive me nuts and need fixing asap:

- spawns: I know this is also true for other game modes but the spawnsystem in FFA is especially fucked up. 1. I don't like the "revenge spawn system" (after you get killed you most likely will be spawned near your last killer, as long as the killer hasn't killed you twice or more times in a row). The information advantage for the one being killed is just too damn high in his next life. 2. It is just ridiculous to be spawned (almost) into line-of-sight of an enemy in general and especially with your back towards him. For example on Nuketown, you won't life for more than 3 seconds when spawning in the backyards if you don't lie down and camp immediately after respawn. 3. Also spawning into grenades (especially psych grenades) is atrocious! 4. There are still two starting spawns on Homestead and two on Flagship were you have direct line of sight onto an enemy (you can easily get the first headshot within the first 0.5 seconds of such rounds) - ridiculous!

- Hunter bots don't work in FFA. Even worse, they target your own equipment.

- target points: In FFA 1 kill equals one point. I am prestige master 200+ and still haven't finished the 1.000.000 points challenge. This doesn't bother me for this challenge but it tremendously does for daily challenges and especially for the first leaderboard event. You simply couldn't play FFA if you wanted to compete there (and in the recent fallout leaderboard event you couldn't play hardcore, since caps weren't dropping).

All these issues aren't game breaking, but I would love to see some love for FFA from Treyarch.

Posted Jan 27, 2026, 2:00 PM UTC

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