[Paid] [Godot] Solo Dev seeking Pixel Artist for Gameboy-inspired RPG

Artist Needed

I am a solo developer working in Godot on a passion project that combines my two favorite Game Boy Color childhood memories: the creature collecting/battling of Pokémon Gold/Silver and the action-adventure exploration of The Legend of Zelda: Oracle of Seasons/Ages.

I have been working hard on the backend and mechanics, but I need an artist to help bring the visual identity to life

I am looking for a Pixel Artist who understands the charm and aesthetic of these classic games (or a modernized version of it). I need the following:

  • Characters: Top-down overworld sprites (Pokemon/Zelda style).
  • Detailed Full Body Character Sprites (used in battle and for dialogue)
  • Monsters: Full designs including Front Sprites and Back Sprites (for the battle view).
  • Monster Attack Animations
  • Tilesets (Outdoor biomes, Dungeons, Interiors).
  • UI/Items: Icons and UI frames.
  • Interactables (Whatever comes to mind)

I am a solo developer doing this as a hobby, so while I am willing to pay, I am working with a "hobbyist budget" rather than a commercial studio budget. Ideally, I’d like a long-term collaboration where we can work together regularly as the project evolves.

Posted Jan 31, 2026, 1:39 PM UTC

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