Buy Phase
Played Apex Day One and Absolutely Loved Areas mode.
I enjoy the combat and fusion of game modes in Highguard, but Im curious why the devs decided to do an open world loot system versus the buy mode found in Arenas and CSGO? They have a shop, so I imagine they experimented with this at some level.
It just feels like the open world looting is not well tuned or particularly rewarding. Some sort PVE system where you gain team currency for shopping would be more rewarding and force team cohesion as opposed to the mad dash to run around and open boxes.
Posted Jan 31, 2026, 1:41 PM UTC
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