[Fully Lost] SFM/TF2 animation from 2012-2013 parodying SCP-096
This was a video I remember vividly from around 2012-2013, it's an animation made in SFM using TF2 characters, specifically the RED Scout and the BLU Sniper on the GMOD map "gm_bigcity". The title was simply just "SCP-096", no "SFM" in the title like most animators that use it do.
The video starts on a shot of the Sniper looking through the scope of rifle out of one of the windows of the buildings, a few seconds later he pulls away from the scope and says a voiceline from the game, "Holy dooley!"
The scene cuts to show what Sniper was looking at, a Scout in the grass far away crouching while covering his face, moving slightly. The ambience that plays is taken from SCP Containment Breach, specifically SCP-096's track when you're near or in his containment chamber.
After a few seconds, the Scout starts to flail around uncontrollably while still covering his face, the ambience changes to the track that plays when you see SCP-096's face. Scout lowers his arms, revealing a very distorted face with his mouth and limbs stretched/elongated as the screams from the track play.
Scout immediately sprints to the building the Sniper is in, the scene then cuts to a somewhat comedic scene showing Sniper in the window staring at the Scout with a blank expression, his head slowly following the Scout. Shortly after the Scout enters the building he's in, the Sniper hears banging on the door behind him and slowly turns to face it.
Shortly after, the door literally explodes open, as the Scout sprints towards Sniper. The camera whips around to show the Scout killing the Sniper (he's just using his bat swinging animation from the game without actually having the baseball bat model, causing it took strange as he swings with nothing in his right hand). The video cuts to black as the sound that plays when the player is killed by SCP-096 plays, the video then ends.
I've included some screenshots that roughly remake what I remember, they're not 100% accurate obviously.
Posted Feb 11, 2026, 10:14 PM UTC