Proposal: Dividend Distribution and Personal Wealth Management

Suggestion

1. Objective

Introduce the possibility to distribute dividends and create a separate section for managing the CEO’s personal wealth.

Main goals:

  • Increase economic realism (real companies do not retain all profits indefinitely).
  • Add an optional management layer that does not alter core company mechanics.
  • Provide an additional long-term objective beyond pure company capital accumulation.

Problem this aims to address:
In mid to late stages of the game, many players accumulate excess capital without meaningful alternative uses besides reinvestment. This can reduce strategic variety and long-term engagement.

2. Impact

Beginners:
Minimal impact. The feature would be fully optional and can be ignored.

Mid-game players:
Introduces an additional strategic choice: reinvest all profits or begin extracting capital for personal use.

Veteran players:
Adds a new dimension of long-term financial planning outside of the company balance sheet.

Effect on the overall economy:

  • Does not create new currency.
  • Simply transfers capital from the company account to a personal account.
  • Since everything remains tied to the same player account, it does not introduce new wealth into the system.

3. Proposed Mechanics

A. Dividend Distribution

  • New option in the financial section: “Distribute Dividends”.
  • The player can transfer a chosen amount from the company account to their personal account.
  • Possible balancing options:
    • Daily percentage cap
    • Or a distribution tax

B. Personal Account

New section: “Personal Wealth”

Initial minimal version:

  • Personal balance
  • Asset purchasing (numerical only at first, no complex graphics)
  • Fixed daily expenses
  • CEO salary configuration

C. CEO Compensation

  • The player sets a daily CEO salary.
  • Each day, a fixed amount is automatically transferred from the company to the personal account.
  • This salary helps cover personal fixed expenses.

This introduces a parallel cash flow management layer.

D. Assets and Properties

Initial categories could include:

  • Real estate
  • Vehicles
  • Personal investments

Each asset:

  • Has an initial purchase cost
  • Has a daily maintenance cost
  • May have a resale value

The more assets owned, the higher the fixed daily expenses.

4. Balance and Anti-Abuse (Criterion C)

Potential risks:

  • Multi-account abuse for capital movement → mitigated because funds remain within the same account.
  • Hiding liquidity → functionally no different from keeping it in the company account.
  • Transfers between players → not allowed.

Preventive options:

  • Dividends irreversible back to the company (or with a penalty).
  • No transfers between personal accounts of different players.
  • No direct influence on core company rankings.

5. Gradual Implementation

Phase 1:
Minimal numerical system:

  • Personal account
  • Dividends
  • CEO salary
  • Fixed expenses

Phase 2:
Expansion with:

  • More asset categories
  • Personal wealth objectives
  • Optional personal wealth ranking

by QESS CONCEPT.

Posted Feb 11, 2026, 10:17 PM UTC

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