How would you change Sanity and Character/Weapon Progression?
So with the new survey out, we can all at least agree that Sanity recovery, Sanity Costs for Protocol Spaces, and Sanity Rewards for said costs are too slow, too high, and too low respectively right? And with no other content to circumvent our need for progression materials, as a result, character and weapon progression suffers greatly making it harder to experiment and build teams nearly at all.
If you do, how are ways you guys would change it?
Personally, I would implement a system similar to Duet Night Abyss who allows players to farm progression materials infinitely if they have the patience for it, with daily earnable items (and purchasable with currency) to allow players to double, triple, even x8 their rewards to save on time.
Let's use the current rate for a Level 5 Protocol Space to obtain Blue Records. You get 17 blues for 80 sanity. I would propose to allow players to endlessly farm records for the protocol space at a rate of 3 records per run, at which point before claiming the reward, you can spend sanity to double up on the rewards at a rate of 10 sanity for 100% increase, 20 for 200% and so on and so forth up to some max cap of some kind. Let's say, 50 for 500% Which would ultimately give out 15 blue records for 50 sanity cost.
Using sanity would also be the only way to gain Operator XP from the activity, so no issues there.
To me, that sounds reasonable no? Sanity then is used to save people time (for those who have little of it) instead of as a hard time-gate. Let's take this one step further. Change Sanity Usage Permission tickets to instead double rewards when using Sanity at NO Sanity cost increase, further saving people time for those who already put in the time and resources to obtain those tickets. (Excluding Authority XP, of course.)
If you have other methods of improving the system or numbers you would change to the existing one, let's discuss it!
Posted Feb 14, 2026, 8:00 AM UTC