Help Modding in VSCode!
I just decided to make a silly simple mod for my first attempt, a Cha (Tea) mod where you can plant, harvest and use tea leaves to make Cha!
I followed the tutorial at https://wiki.vintagestory.at/Modding:Creating_A_Code_Mod together with the one before it and the outdated one.
But when I try to run the project on VSCode it simply says "Build Succeeded", then "The program '[65684] CakeBuild' has exited with code 0 (0x0)." and the project stops running, doesn't seem to be any error but from what I saw on the guide wasn't the run option supposed to open the game with my mod in it?
Also I can see a "Releases" folder is created with my mod in it, so Ig it really built without any issues, but should I just move it to my game's folder and manually open the game every time or is there a way to make the "run project" option to do it for me (like it's supposed to do in VS)?
Posted Feb 15, 2026, 3:18 AM UTC