2xko Character design
I have played every character at around grandmaster elo and I feel like this game does a great job at character design for a lot of characters they picked in terms of how it feels to play as/play against and how they incorporate the moves from the game. However there are a few characters to me that feel like nobody gave any thought at all when making them.
Warwick and Illaoi are the most boring characters I have ever played or have played against in almost any fighting game (there are some exceptions of course). They do only really do 1 combo and it is the most easy combo I have ever tried to do. They are both practically abc abc super for the maximum damage they can output without certain fuses. I feel like these characters should be given more interesting combo routes and aren't as boring to watch/execute. For instance, Illaoi doing a combo into tentacle reset into the same combo and then super is extremely bland when this character has potential to be very interesting combo wise. And Warwick bringing a character up and down and up and down etc. Warwicks overhead covering crouch block, retreating guard, jump/back jump is crazy to me when it can barely be punished depending on the spacing.
Ekko and Yasuo are great design wise but definitely need nerfs just like what they said in the blog post. I hope these changes are about Ekkos cover all options oki. This is not as big of a deal but I am genuinely curios what gives Ekko the ability to double jump mid air, he is just a regular human with no powers that would make sense for it to work that way.
If I am being honest I have had no issues playing against Yasuo at grandmaster to challenger elo, but I do think that being able to cancel the recovery of certain moves into stance back dash/stance stomp is too strong and should be either removed or made more punishing. his CH.S1 crossup is easy to block/parry, but his jCH.S1 is tricky to know if it is going to cross up or not.
Ahri needs more commitment to get full combos and otherwise should only get a couple of hits. Also, having every single Ahri combo have a super into limit strike is crazy broken.
I have basically no major complaints about Braum or Blitz, except they should be a little bit stronger, but buffing these characters is a like walking on a tightrope where making these characters too strong could be a disaster.
The zoners. Personally I hate zoners, I think the playstyle is boring and leads to too many timeouts. the charged projectile removal was a great addition and took a lot of my hate towards these champs away.
Vi's sway should be nerfed in my opinion since it just lets you basically get a half screen light attack that the other player can almost not react to and the ability to sway forward and back while is a great idea for a boxer character, is extremely annoying to play against since it turns every interaction into a 33% chance of succeeding in defense. Is she sway attacks then you have to block, if she sway grabs you have to grab and sway forward and back baits both of these options and leads to a full punish. I also think her side switch basically being instant for projectiles feels bad to defend against. I am talking about things like jinx rocket and then you sway to the other side of the character during a string and it is basically instantly considered that she is on the other side of you when she hasn't visually got there yet. There is the argument that her ground game should be great because her anti-air moves are bad but aren't that bad to begin with. Vi's Mappa Hunch being instant and unpunishable except at specific distances and her air grab move picking up players that aren't airborne is annoying and feels bad to play against. The charged variant of her Mappa Hunch should get the same treatment as the charged projectile tag.
This got way longer than I was expecting to write.
These are just my thoughts on the game so far. I really enjoy this game and I am very excited for Akali and Senna since they both look fun and Senna does not look like a zoner with her wraith from. I just wanted to see how everyone is feeling about the game so far and to see if people feel the same or if people feel the opposite. I love hearing different opinions.
Posted Feb 15, 2026, 8:32 PM UTC