I dont remember paladins having a triple support problem

:Discussion:Discussion

I dont think triple support was as much of a problem in paladins back in the day as it is in marvel rivals. Maybe the way they dealt with it is the solution? They had this thing called cauterize. Basically it was inbedded into every attack so every time you hit someone itd start off with them receiving 25% less healing. It eventually after certain stuff happened in the game and it went on for too long increase in percentage by little, eventually reaching 75% reduced healing. Would probably be pretty useful in this game.

Posted Feb 15, 2026, 10:58 PM UTC

34
Loading comments…