[Game Theory] Multi-Defender Single-Attacker Perimeter Defense Game on a Cylinder: Special Case in which the Attacker Starts at the Boundary
π The Leap: This paper makes it computationally feasible to solve complex multi-agent games, enabling real-time coordination in critical applications.
π‘ The Core: We describe a multi-agent perimeter defense game played on a cylinder. A team of n slow-moving defenders must prevent a single fast-moving attacker from crossing the boundary of a defensive perimeter. We describe the conditions necessary for the attacker to win in the special case that the intruder starts close to the boundary and in a region that is currently defended.
π Practical Application: Enables real-time coordination in autonomous vehicles, drone swarms, and emergency response systems.
π οΈ Implementation: Autonomous vehicle companies, robotics researchers, and developers of multi-agent systems should implement this framework.
π Reference: Multi-Defender Single-Attacker Perimeter Defense Game on a Cylinder: Special Case in which the Attacker Starts at the Boundary
Posted Feb 15, 2026, 11:02 PM UTC