Is kiting essentially phased out in D4?
I love shatter combos, I wanted to play an Ice Shard build and I had fun in the beginning.
But once you get to The Pit and torment, it's like there's so much junk on the screen. You either survive the hit or you don't, there's no kiting or dodging. Invulnerable ghosts that cast on you, lightning balls with zero delay in damage, endless mortars, poisons, falling swords. Most of these are dodgeable, except there's another one waiting for you the instant that you dodge the first one.
Just feels like a major change from D3, where you could be a glass cannon and make it really far as long as you watched your feet. Anyone else feel this way? Has D4 become a little different in the way that all classes should aim for equal toughness? I thought having range would be an advantage, but it feels essentially the same as a melee character considering I get hit just as often. Thanks for your time guys
Posted Feb 16, 2026, 8:31 PM UTC