Warning: Issues with invisible fire on the new patch [42.14.0]
Tiles that aren't showing as on fire can & will catch you and zombies on fire. I can't seem to find a direct pattern or way to spot these. I'm thinking its either the game flagging multiple tiles to be on fire. Somewhere within x:-20, y:20 (left and up) of a visible flame.
Or after a visible fire burns out, the flag to stop igniting for the tile isn't turning off correctly. The debug output doesn't mention anything when something catches fire. So I'm a bit in the dark on what's happening.
Also, I'm getting some tiles that grow to a campfire sized flame and then stop progressing or burning out. They are still catching stuff on fire as well.
Just want to give a heads up to all you fellow pyromaniacs out there. With a friendly reminder to add -debug in the game properties on Steam and turn on god mode to counteract unfair incineration until this gets fixed.
Posted Feb 17, 2026, 3:13 AM UTC