r/IndieDev•
beam123

I'm spending more time creating/fixing 3D assets than actually making my game and it's killing me

Discussion

Seriously, this is driving me insane. I sat down yesterday planning to work on my combat system. Six hours later I'm still in Blender fixing a stupid bench model because the one I bought had messed up UVs and the free ones look like they're from 2003.

I'm a programmer. I can code AI, build systems, optimize performance. But somehow I'm spending 60% of my dev time either modelling basic props, fixing assets I bought, or hunting through asset stores hoping something won't look terrible in my scene. I'll admin I'm not even good at 3D modelling. I'm just... doing it because I have to.

Started this project a few months ago. My actual gameplay features are maybe half of the work. The rest has been asset hell lol.

I know some people say "just use primitives" or "buy quality assets" but primitives look like a prototype forever, and quality assets either don't match each other stylistically or cost more than my entire budget.

How are you all handling this? Are you just better at modelling than me? Hiring artists? Making peace with placeholder art until launch? I need to know I'm not the only one stuck in this loop.

Posted Feb 18, 2026, 2:32 AM UTC

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