r/rpg•
Able-Situation-1216

Architecture & Engineering for Dungeon Design & Imagery

Resources/Tools

"Dammit, Jim, I'm an english major, not an architect!"

Bioshock and Dishonored are major influences for me. I also like the idea of taking an archeological or anthropological perspective on dungeon design, where the party can identify the evil wizard, dungeon architect, or pattern of traps based on patterns of architectural motifs through a single complex or across multiple dungeons in a region.

Now, I know players aren't looking for complete, logical realism in their underground complexes, but I still think I can offer a more immersive, interactive experience if I could learn more about some principles of architecture and engineering (especially with underground complexes), or at least have a lexicon of architectural features (dias, parapets, buttresses, when and where to build a pillar or build a dome, that sort of thing).

What are good texts, channels, or blogs, RPG-related or not, where someone can learn a broad range of architectural features, and broad common sense principles of underground construction?

Posted Feb 19, 2026, 3:11 PM UTC

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