Can stoner rock/doom work as the atmosphere for a retro FPS game?
I'm working on a retro FPS game inspired by classic 90s shooters and stoner doom atmosphere.
The main character is a swamp druid, slightly… elevated 🌿
I'm trying to capture that slow, heavy, psychedelic vibe in both visuals and soundtrack.
Do you think stoner rock/doom translates well into interactive media like games?
I'd love to hear your thoughts as fans of the genre.
Posted Feb 19, 2026, 3:45 PM UTC
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