thoughts on the deck system
If the design goal is to have players build balanced armies to mitigate weaknesses, you might as well get rid of the deck entirely. Every match will naturally gravitate toward the same goal: cheap infantry early for resources, light armor for mid-game, and heavy armor for late game.
On the other hand, if the goal is unexpected or creative rosters (like all heavy armor or only infantry), it causes immense frustration. Matches become a foregone conclusion at the loading screen when one player happens to choose rock and the other chooses scissors. Anyway best of luck with the project.
Posted Feb 19, 2026, 3:48 PM UTC
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