FACE LARGE SCALE ARMY WEAPON RANKING DW ORIGIN, I need your thoughts.

Dynasty Warriors

FACE LARGE SCALE ARMY WEAPON RANKING DW ORIGIN, I need your thoughts to understandif i'm missing something.

  1. Consider "ultimate difficulty," enemies with varying morale, few officers with you, or only your partner on your side.

  2. Consider that "ice luan" is an excellent battle art, especially in these situations, and all weapons can use it.

  3. Consider the speed and range of attacks, especially strong attacks, even in RAGE mode.

  4. Consider the battle arts for each weapon. Rank: S / A / B / C.

-SWORD RANK "A+": Fast basic attacks and strong attacks with fine range and various options, 2 very strong battle arts, 1 to target a specific enemy, 1 that hits 360°; has a good counter battle art.

-PODAO RANK "A -": Slower than the sword, has a very powerful counter battle art and excellent battle arts with wide area attacks; Charge strong attacks are difficult to use, but after performing an assault or RAGE, you have time to charge if you already know what to do.

  • SPEAR RANK "B": Normal attacks are good, but strong attacks are slow and too targeted for a 1v1; excellent battle arts, one excellent anti-boss art, and one excellent counter battle art.

CHAKRAMS RANK "B+": Chakrams are very difficult to catch in the middle of the chaos, but his dynamic playstyle that doesn't force you to stand still helps; good battle arts, even the non-meta ones.

STAFF RANK "C+": Wide range, but strong attacks are difficult to use to their full potential; you're often forced to dodge and limit your moveset; it has some really useful battle arts.

GAUNTLETS RANK "C": Range too small except for the strong attack block mode; Kombat system too clunky; battle arts are nice to look at but not that strong.

TWIN PIKES RANK. "B - - ": Extremely slow but very powerful strong attacks with its "timing" system; some battle arts are useless, but few are truly strong.

LANCE RANK "C": Very powerful strong attacks, but extremely difficult to use unless you take damage; an "unblockable" attack is enough to render everything useless; good battle arts, but none that really make a difference.

CRESCENT BLADE RANK "A+": Slow, strong attack base with excellent 360-degree range; easy to build up the "level" system for powerful charge strong attacks; "mountain breaker" battle art mandatory, otherwise it becomes a "B+" rank.

BOW RANK "A+": With good positioning, you can attack enemies without being forced to engage in combat; requires good observation and adaptability; excellent battle arts and the ability to better position yourself to use "ice luan" battle art.

ROPE DART RANK "A": Excellent range for normal attacks and strong attacks, useful for moving quickly; some battle arts are useless, but others are very powerful. It has an excellent counter battle arts to replace "Bow Shot."

HALBERD RANK "S": fine speed of the attacks and excellent range and damage from strong attacks, very powerful battle arts, one that's impossible to stop if you have the right mount; rage mode on another level.

Posted Feb 19, 2026, 3:50 PM UTC

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