FACE LARGE SCALE ARMY WEAPON RANKING DW ORIGIN, I need your thoughts.
FACE LARGE SCALE ARMY WEAPON RANKING DW ORIGIN, I need your thoughts to understandif i'm missing something.
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Consider "ultimate difficulty," enemies with varying morale, few officers with you, or only your partner on your side.
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Consider that "ice luan" is an excellent battle art, especially in these situations, and all weapons can use it.
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Consider the speed and range of attacks, especially strong attacks, even in RAGE mode.
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Consider the battle arts for each weapon. Rank: S / A / B / C.
-SWORD RANK "A+": Fast basic attacks and strong attacks with fine range and various options, 2 very strong battle arts, 1 to target a specific enemy, 1 that hits 360°; has a good counter battle art.
-PODAO RANK "A -": Slower than the sword, has a very powerful counter battle art and excellent battle arts with wide area attacks; Charge strong attacks are difficult to use, but after performing an assault or RAGE, you have time to charge if you already know what to do.
- SPEAR RANK "B": Normal attacks are good, but strong attacks are slow and too targeted for a 1v1; excellent battle arts, one excellent anti-boss art, and one excellent counter battle art.
CHAKRAMS RANK "B+": Chakrams are very difficult to catch in the middle of the chaos, but his dynamic playstyle that doesn't force you to stand still helps; good battle arts, even the non-meta ones.
STAFF RANK "C+": Wide range, but strong attacks are difficult to use to their full potential; you're often forced to dodge and limit your moveset; it has some really useful battle arts.
GAUNTLETS RANK "C": Range too small except for the strong attack block mode; Kombat system too clunky; battle arts are nice to look at but not that strong.
TWIN PIKES RANK. "B - - ": Extremely slow but very powerful strong attacks with its "timing" system; some battle arts are useless, but few are truly strong.
LANCE RANK "C": Very powerful strong attacks, but extremely difficult to use unless you take damage; an "unblockable" attack is enough to render everything useless; good battle arts, but none that really make a difference.
CRESCENT BLADE RANK "A+": Slow, strong attack base with excellent 360-degree range; easy to build up the "level" system for powerful charge strong attacks; "mountain breaker" battle art mandatory, otherwise it becomes a "B+" rank.
BOW RANK "A+": With good positioning, you can attack enemies without being forced to engage in combat; requires good observation and adaptability; excellent battle arts and the ability to better position yourself to use "ice luan" battle art.
ROPE DART RANK "A": Excellent range for normal attacks and strong attacks, useful for moving quickly; some battle arts are useless, but others are very powerful. It has an excellent counter battle arts to replace "Bow Shot."
HALBERD RANK "S": fine speed of the attacks and excellent range and damage from strong attacks, very powerful battle arts, one that's impossible to stop if you have the right mount; rage mode on another level.
Posted Feb 19, 2026, 3:50 PM UTC