[PF2E] Special Resources need to drain on new day
I'm not the DM, but I have access to do this on his behalf because this is so outside his wheelhouse... and apparently not quite within mine. #3 is most important to have done.
I have created a 'Blood Pool' resource which gets a new Max Value on the levels it increases. Good, happy with that.
-
I am having trouble with making the current value of the Blood Pool decrease by 1 on a long rest. If this isn't possible with a special resource, please let me know so I'm not banging my head against the wall haha
-
I'm also going to try to have our homebrew vampire spells use this resource...
-
Depending on how much blood is in the Blood Pool, different homebrew effects need to be applied to the character. The effects are complete and we've just been dragging them onto our character (when we remember >_<) These effects are calculated by percentage of blood, but I can do it with
btwncode for each level if that's easier! (The less blood you have, the more feral you get) -
There is a condition called 'Blood Tax' that increases the cost of the vampire spells the more you use them. Would a condition or effect be best to play with this concept, and is it even feasible with special resources?
While I'm working on #1 right now, it's not the worst thing to just minus one at the dawn. #3 is most important — that's the one that seriously changes the vampire character's traits. If #3 cannot be done with a Special Resource, but could be done with a consumable item or something, PLEASE tell me! (If any of them are better suited as items/wands/etc, I'd love the insight)
I appreciate any help you give, this is way above my pay grade. Doing HTML in Neopets pages when that was first starting is not the same as this haha!
Posted Feb 19, 2026, 10:00 PM UTC