Sample ideas
Now Im not talking about how or how much they spawn.
No, Im talking about how you need to extract w em.
Easy on paper, but in practice you are playing with randoms, and esp on Hiveworlds and Cyberstan, where 9 times out of 10, you all fail to extract even after calling in the pelican.
I propose a solution, have a side objective that gives no rewards other than sending the samples from your inventory to the destroyer.
Or, a more fun idea, have a squadwide stratagem (like resuply, also destructable but w a larger cooldown for balancing reasons), which is a small rocket (like a reverse hellpod) you can place your samples in, then send em to the destroyer mid mission.
That way, samples are no longer the most frustrating part of the game, but whoever has samples still has to be careful to not drop em and die.
Posted Feb 19, 2026, 10:09 PM UTC