Help with forced character awakening cosmetics needed

Question

Currently I'm making a custom character with two cosmetics on it. I've applied these by creating a move on slot 8 that is used when acquired and is hidden in the base and awakening moveset. Right now however, I'm trying to create the awakening for the character, and in this awakening, the crown mesh is removed and another mesh is loaded in. Once the awakening is over, I need the original opening move (the one that applies the base cosmetics) to automatically be used again. Currently, I can't figure out a way to do this, or accomplish the desired effect through any other way.

Is this possible with current mechanics, and if so, how can I do it?

Posted Feb 20, 2026, 4:27 PM UTC

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