What do you expect from the Remnant 3?
Lets assume, that the R3MNANT wil be released in 2029 and at the same time there will be 10th anniversary to the R:FTA. So such a great occasion release the third piece.
What do you think that the R3MNANT should have? And what do you expect that the developers rework/remove etc.?
I hope for this:
- Better RnG - In both games to get some specific item may be such a tedious job. I think that the camplaing/adventure generation should be adopted to your current build/items.
Like "I have 2 pieces of something and need the third one so in the next roll, the item can be found during this run".
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More options for difficulty. Not just "ezz, nrml, hard, apoc". I think that something like "suffixes" may be great. For example: you can play apoc. but there will be another options like "more mobs/abberations, items will be x times expensive, every item will have some negative status (like in the Returnal) - for example some amulet can give you infinite ammo, but reload speed may be decreased by 25 percent. Or amulet that gives you infinite stamina wil cause that the i-frames will be halved.
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Emeny adoptation to you build. Do you have shotgun? Enemies will try to get closer to you. Machine gun? Enemies will move faster and attack you from further distance.
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More randomness - the DLCs for the Remnant 2 is quite dissapointment to me. The maps design are great and during first playtrough the maps works great for me, but after that it became quite boring. Overworlds are static, enemies, items placement are always the same. I think that procedural generated levels is important part of Remnant DNA and if the overworlds in R3MNANT will be static, the game will lost its soul.
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More option for CO-OP. Like "only campain owner can use quest items". Or only players with allowed archetypes can join. (for example you want to play co-op only with hunters and gunslingers).
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The game should be 100% finishable in solo. E.g: Why my dog cant be used for some puzzles in Remnant 2?
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Enemie variety - I dont expect DOOM and encounters with the 20 types of monsters/creatures at the same time. But bigger enemie variety is something I would really appreciate.
Posted Feb 20, 2026, 4:28 PM UTC