I spent months building my app. Getting users has been even harder. Looking for advice (and feedback).
I’m a solo developer and I recently launched my first mobile app focused on building daily habits.
Building the app was not easy.
It took months of development, design iterations, testing, and learning things I had never done before.
What surprised me is that distribution has been even harder than development.
Current situation:
- 332 downloads
- 16 ratings
- 4.75 average rating
- AdMob monetization
- Growth has slowed down
What I’ve learned so far:
- Launching ≠ getting users
- Promotion requires a completely different skill set than coding
- Simply “sharing the link” doesn’t work
- Even people who like the app often don’t share it
What I’m trying to figure out now:
- How to encourage early users to actually share the app
- What channels work best for B2C apps at this stage
- How founders got their first 500–1,000 users without paid ads
If you’re open to it, I’d also appreciate honest feedback on the app itself.
I’m happy to share the link for anyone willing to try it and tell me what I’m missing.
Thanks in advance — I’m genuinely trying to learn and improve.
App -> https://play.google.com/store/apps/details?id=com.pugstack.habitstack&hl
Posted Feb 20, 2026, 4:35 PM UTC
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