Battlefield 6 - some ideas for the Devs, past winning inclusions old and new
Improved matchmaking where the players already in the server stay together for the next map but the squads get randomised every round to keep things fresh.
2 round Conquest mode. Factions both play each side of the map. Winner is determined by (combined tickets over both rounds.) This is traditional Battlefield for clan matches.
Conquest Random Objectives. (Concept) if it would be possible to randomise the objectives. Would keep maps fresh by changing objectives randomly this would give some life to entire map list.
Gun Game like had in BF3
Proximity chat - long time request we had it on BF2MC on ogxbox
BF1 elite classes, Cudgel, Heavy Armoured, Machine Gun dude, Flamethrower
Extreme Weather (Randomised) one of the best atmospheric events. Snowstorm, Sandstorm, Rainstorm
Levelution - also well loved and missing
More Squad Perks like Extra Explosives, Faster objective cap speed,
Artillery Strike will deploy laptop in random location every 4mins that opens up map shows enemy locations select where you will deploy a Carpet bomb. These were community favourites as very often there would be a fight for control when you got there. Some players camp out there every game we call them artywhores
Being able to group AVMines in 3's again - this was a skill and real craft contribution each game to find the best spots to disguise hide your 3 mines from detection to take out any ground vehicle inc Heavy Tanks. Hanging half out of gutters, rubble, and placed in shadows like from trees or darker terrains. There were a couple of us that prided ourselves on finding these sneaky spots. The current enforced separation is horrible mechanic that punishes creativity/reward
BF4, BF1, BFV water swimming was the best implementation of swimming in any shooter. The 2 levels, the below surface/underwater which hid your exact location, great for evasion or aggressively for surprise surface. When swimming on surface the benefit was it bought your pistol into play. This made water fun, and skilful
Assault maps - these were maps where one team starts with the majority of bases to defend control, stop the attacking team from getting. The attacking team has more tickets from which to get a foothold control of the objectives
Posted Feb 21, 2026, 5:24 PM UTC